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Rivao
August 16th, 2008, 20:02
We, the Tibia ML team, are currently working on a completely new Tibia ML. Already for months now we have been working hard on this new version of the site but now the moment has come to announce that the release of this new website isn't be far from present anymore. Therefor we would like to look back on how we have done over the past eight months we were online.

When we look to our visitors and pageviews we see a significant increase over the last few months. Nowadays we get four times as much traffic as the day we first opened our doors (offical date: 13 October 2007). With this traffic increase, our pageviews grew at the same rate. The average pageviews per visit is 10.


Click on the image to enlarge it
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Visitors monthly

Now where does this traffic come from? Our statistics show that 43% of our visitors enter our site trough a link on another website. The biggest refering sites are Tibiacity, PortalTibia and TibiaNordic. Furthermore 36% of our users find our website in a search engine, of which 99% from Google. As last 21% of our visitors enters our site by typing the link in their address bar, by clicking a link in their favorites or by using the Tibia Toolbar.


http://admin.tibiaml.com/images/uploads/kukip6t7mlreport2.png
Traffic sources

Our visitors mainly come from Brazil, Mexico, Sweden, Poland, Chile, Venezuela and Spain. For the rest we have visitors from almost all over the world with a minimum in Africa.


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Countries

We hope that our traffic will keep increasing and that you'll stay one of our visitors. Make sure to check our blog regulary for more information about Tibia ML version 2.

Rivao
August 16th, 2008, 20:03
Article about "How to avoid thieves and scammers"

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Greetings!

Some time ago a friend from Secura (Amuno) has created this article and agreed to use it on this site as well. I have already provided a Polish translation to it. All that we need are the other translations

Screenshoots to this article will be added later.

Videl


Everybody who plays Tibia longer than two weeks will come to the point, where he gets scammed or thiefed for the first time. You learn your lesson and normally it should not happen again, but thieves and scammers are really creative people and from time to time you may step into a trap again.

Here's now a little list to be better protected against such actions.

1. Use safetrade
One very common way of scamming is the classical parceltrade, worldtrade and trade with very heavy items (like a backpack of dragonhams for example). Maybe some old players will remember the time, when no safetrade existed and you can believe me, Tibia was a really bad world at this time. Luckily we now got the trade-system, where you can see what you buy and it has to be accepted by both sides. So use it, and you get what you see. A backpack of dragonhams or large amounts of runes can be traded step by step, if the other person is far away you can have a meeting in the middle. Whatever you trade, it should be traded in safetrade.

2. Check the safetrade 3 times before you click accept
Most scams newadays are made by using another item than they offered at first. In the last year the biggest scams have been made with used softboots. They look like worn leatherboots and many players lose a lot of money by this scam. Before that, it was a twohanded sword and not a giantsword, carlinsword and not a bright sword and so on. Prepared backpacks with half empty runes or blanks, rings that were used down to one minute and other items, which are looking like correct items, but are "fakes", are still in use. Another trick is to put only 18 runes in a backpack and not 20, so that it looks good.
You can avoid this tricks easily. Take your time to check what you buy. Look at the item in the safetrade and get the servermsg. Check rings and runes, to make sure they aren't used. Count the runes and rings in backpacks. The seller wants to sell the things to you and if he is a fair player, he will give you the time to check his stuff. If a trader breaks the trade and re-offers it fast, then there is a big chance that he offers a lookalike-item to you.
JUST WATCH WHAT YOU BUY!

3. Depot-thieves
A good thief can make nice money in every depot in tibia. Most of them just hang around and look like they are afk. When they see their chance, they are really fast. One kind of depot-thief is the parcel thief. If you made a big parcel, that you can't carry and have no direct way to throw into the mailbox, you might get the idea to push it around the corner and then into the box. Believe me, it's a really bad idea. At places where it's possible, the thief waits out of sight of the player and just waits for a parcel on the floor. When the parcel appears in his sight he starts trashing it. Then he runs to it and that kind of player is very fast with his hands. In more than 75% of cases he will get the parcel to a safe place, where he can loot it.
To avoid this trick, you have 2 ways. First way is, to send more parcels, so that you can carry it directly to the mailbox. The second way is, to throw parcels only directly from the depotbox into the mailbox. When no such depotslot is open, then wait for one or just try it later again. It's better to be patient, than to lose your items.
The second thief in depot is the Countertrasher. Many people show their items on the depotchest and this is a bad idea too. The thief shows up and starts trashing your item with a large amount of garbage. The affected player has to remove the garbage, until he will get his item again. When the item is trashed the thief waits for two things. First is, that the owner of the item maybe gets a kick, and he then can take the item. The second thing is, that when he threw enough trash, that the player pays not enough attention. And when he reaches his item, he accidentally throws it with the garbage to the depot. This all can be avoided by not showing any items in the depot. If you want to show somebody an item, then use again safetrade.

4. The Gamblers
You know it, from time to time a little bet, a diceroll there and the good old fasthands will take your time away. Sad to see, that many thieves work in this area. If you only want to gamble on little money, then use the Gambler-NPC Zebron in Venore. You can bet 1-99 gp and get a fair payout.
On all other gambles you can't be 100% sure, that you won't be thiefed, but there are a few hints that can bring you more information. Don't play dicegames on big items in depots. Depot-Gamblers are mostly thieves and poor players, that sneak for the fast money. If they offer a very good quote for the player, then most of it is scam and you better stay away from such games. Much better are the Casinos runned in big houses on almost every server. If you want to take part in such a Casinogame, then make sure, that the casino ran some time before you try your luck. Inform yourself about the owner of the casino and his reputation. Is he a respected person in the community, has he thiefed before he opened the casino or maybe he was banned before by Cip for a crime?
For the game fasthands, almost played in every depot, there is one thing to say. Most of the professional gamblers use software to get their hands on the items. They have extrem fast internetconnections and it's almost impossible to win such a game. Just stay away from it.
Communitygames are the best way to have fun with gambling. It's always better to take part in a soccer or waterballmatch, than to roll dice. These games have usually large amounts of fans and watchers, so it's a low chance that you get thiefed.
If you don't want to get thiefed by gamble, just don't gamble or use Zebron!

5. Show me yours and I show you mine
One famous type of thief is the following, "I show you my equipment and you show me yours". The thief shows his equipment in a safe place, so that the player can't reach it. After that, the player should show his equipment in the same place. If he puts his equipment on that place, the thief logs on another char which he has placed there, or gets a friend there via teamspeak. After logging in, he just grabs as much as he can and the items are lost for the player. Another kind of this trick is that the player is invited into the thiefs house and has to show there his equipment. As soon as he puts the equipment on the floor, the thief kicks the player out of the house and has all the items.
The third kind of this trick is in the middle open. The thief shows his equipment on the top of a mountain and yells at the player that travels the bottom of the hill. As soon as the player puts something out, the thief-helperchar logs in there and grabs again as much as he can.
To avoid such thiefs, never ever show items in public! Only in safetrade!

6. Quest-thieves
Quest-thieves are a new form of big deals. Mostly you can find them on forums, trying to make big questteams, let's say for POI or Inquisition. For such quests you need a great amount of support and a great team to stand it. The mules have to pay a big amount of cash before the quest starts and then the bad thing happens: the person with the money gets hacked. It's a little bit like selling his reputation and such a robbery brings normally more than 5.000.000 gp.
To avoid such a form of thiefing, there are a few ways. First way is, to level up, until you can be yourself an active part of the questteam. Second way is, to search a person you can trust (remember always, normally trust nobody in tibia) and hand him over the money, so he pays the questteam after the quest. Third way is to search an questteam, where not only one member collects all the money or a big respected guild stands behind the action. Even if the money is lost, the most guilds get the quest started.
Don't be so blind and think, oh this one guy was always so nice. Always remember, he gets 5kk,10kk or even more, just for one "I am hacked".

7. The house-thieves
One of the worst kind of thieves, are the house-thieves. They claim to be your friend and have a great amount of patience. Silently they sneak into your heart and over the time you start trusting them. Mostly they are very nice players, have no trouble on the server and getting more and more entrance to different houses. When they think the time is good, they rob out all houses in one night. Short before they start their action, they try to lend big amounts of money from different chars. After that, they send the money to their main-account or to a new one. The account gets deleted and all other ways of communication (like msn, icq) too. In most cases you have no chance to get your stuff back.
To avoid such thiefs, just trust nobody. If you invite somebody to your house, then make sure, that there are only items you can live without, if they are gone.

8. The house-scam
If you sell a house, there are more and more thiefs showing up. They offer you an little amount of cash for the house and some very nice items. They say, you should first make the housetrade and after, they have the house, you will get the items. As soon, as they hold the house, you are put on permignore and never see the promised items. In the other direction, many householder accept items for their houses and want em before you have the house. To avoid such an action, trade houses only about the internal system of tibia and only for cash!

9. The travel-scam
There are often offers in tradechan that sounds very good. The player is in a different city and you have to travel to him. When you arrives he don't sell the item and laughs at you. So you loose time and travelmoney. You can't avoid this style of scam for 100%, but you can try to make em come to you. To avoid it, just stay away from offers, that sounds to fantastic or from lowlvl-chars that offer big items. If you get scammed this way, be happy, you maybe loose 100-200 gp for travel, but can put the scammer on permignore.

10. The bookcase-depot
Its a very smart kind of thiefing. The thief set up a "private depot" out of desks, boxes and in a safe looking corner mostly between bookshelfs. Its really looks like an real and unexperienced players often put items in that depot or showing their equip there. If the player leaves, the thief checks the "depot" and take all items out. If the player shows items, he can log in with an other char on top of the depot and just grap as much as he can. To avoid this thief, learn the depots of every city and only use em for your items. Remember every town have normally one depot (Venore 2)!

Don't lend money to other people, if your friends need help, then block for them, give them a noobequip or something like that, but don't lend money to other people!
Always remember, Tibia is just a game! Thieves don't care about feelings like love and friendship, they just see Tibia as a game, where thiefing is legal! Never ever forget, to have an eye on the bad guys.

Written by Amuno, edited by Dark Ebony, supported by Trusty and the Securan Guild Alliance.

Rivao
August 16th, 2008, 20:04
Jun 02 2008 -
Content Team - The Creative Department

http://static.tibia.com/images/global/general/blank.gifhttp://static.tibia.com/images/global/letters/letter_martel_T.gifhe content team currently consists of 7 people, including our graphic artists. In the first years of Tibia, a large part of the content was designed by Tibia players. One of these players was Knightmare, who was hired by CipSoft as a regular employee in 2003. In 2004, Chayenne, who eventually rose to be the leader of the team, joined in. For a long time, the two of them were the only ones to plan and build new areas, quests etc. for Tibia and TibiaME, although they were sometimes assisted by members of the support team. Needless to say, further manpower was needed. Consequently, Denson Larika joined the team in 2006. Finally, in spring 2007 Judigator switched from the support to the content team and became the main designer to create content for TibiaME. Our first graphic artist Jan started working at CipSoft in 2004. In the early days, most of the graphics were designed by a few talented people from the community, some of whom, for example Izuael, Oin and Lord Ariakas, have still contributed to more recent updates, working together with Jan as freelancers. Once we had made up our minds to start a new project, we found that we needed a 3D graphic specialist. As a result, Richard joined the team in 2007. Jenny, our newest graphic artist, started working at CipSoft as recently as last month.

Tibia

Updates
http://static.tibia.com/images/news/content_team.jpg The content team is involved in many different projects. Their most important tasks, however, are the planning, preparation and realisation of two major game updates a year. They usually start out by collecting all kinds of ideas. However, Chayenne, Knightmare and Denson Larika are not the only ones to rack their brains. In fact, all CipSoft members are invited to share their ideas. Of course, the proposal board is also checked for interesting ideas. Once the brainstorming stage is complete, the content team discusses with Guido and Craban, who are Tibia's product managers, which ideas should be realised in the new update. Will there be a new area? Which features should be implemented? Many difficult questions such as these have to be answered. The next step is the creation of a concept in which the new features are listed in detail, quests and new NPCs are characterised, and, if necessary, the new area is described. Once the concept has been completed, the ideas are implemented in the Tibia client. New NPCs are placed on the map, areas are newly built or reworked, new features are added, and quests are prepared. Once all planned features have been added to the client, everything needs to be tested. Only if all noticeable errors have been fixed, the update will be launched. If you would like to know more about how updates are made, take a look at the featured article (http://www.tibia.com/news/?subtopic=newsarchive&id=508) concerning this topic.

Other Tasks
The making of updates is not the only task of the content team. They are also responsible for fixing ingame errors, such as map bugs or typos in NPC texts and books. Whenever a player reports a content problem, the support team asks the content team for advice in order to work out if there is a bug. Conversely, the support team gives the content important feedback from the community, for example monster spawns that are often misused for luring or areas that can be easily blocked. The content team uses this information to redesign such problematic map areas.
Throughout the whole year, several events take place in Tibia, such as the goblin raids at Christmas, coloured eggs at Easter, the Halloween Hare or the flower month in June. All of these festivities have to be thought out, planned, designed and prepared by the content team. Also, whenever there is some discussion concerning the gameplay of Tibia or TibiaME, at least one member of the content team is always taking part. After all, no one knows the details of the game as well as those who have created it, so the members of the content team are ideal candidates to contribute essential ideas to gameplay topics.

In addition to the tasks that have already been mentioned, the content team also regularly analyses selected game features to see if they work well. This spring and summer, for example, hunting grounds have been analysed. Several minor adjustments have already been made with a small patch that was released in April, and more will follow with the summer update.

http://static.tibia.com/images/news/hunting_ground_analysis.jpg
The picture shows the Ice Islands on Secura. The red parts indicate the spots where most creatures have been killed. As can be seen, Okolnir and the barbarian camps are very popular hunting grounds, while the frost giants on Tyrsung are visited less often. Needless to say, however, maps like these can only give rough ideas of how popular hunting grounds really are. For this reason, they cannot form the only basis for this kind of analysis. As a result, gained experience and loot were also recorded from the server data. Most importantly, players have been interviewed about their opinion on spawn rates, loot, monster behaviour and experience. All these results have been compared and analysed, and finally it was decided which measures were to be taken to make hunting grounds more balanced. To give but one example, the analysis showed that the lower floors of Banuta were rather unpopular. The whole area there was designed as one huge empty space which allowed no control over larger groups of monsters. As a result, the summer update will bring the addition of certain architectural elements that can be used to make sure players cannot be attacked by 8 monsters at once. The measures devised by the content will surely help to make hunting places more attractive.

TibiaME

http://static.tibia.com/images/news/judigator.jpg Before Judigator joined the content team, Chayenne created most of the content for this popular mobile game on her own. Even today she supports Judigator in his work by supplying ideas for quests or by giving advice on how to design certain elements of the game. However, by now the lion's share of the work of planning and realising of TibiaME (http://www.tibiame.com/) updates lies with Judigator.
TibiaME features 4 updates every year, 2 major ones as well as 2 minor ones, which are commonly known as episodes. These episodes actually consist of 6 patches each which are connected, even though each of them forms a little story in its own right. As you can imagine, Judigator is busy all year round with planning and implementing updates for TibiaME.

Making updates for TibiaME works in quite a similar way as making updates for Tibia. It all starts with a meeting of Durin and Balinor, who form TibiaME's product management, Judigator, a programmer, as well as a member of customer support, and, of course, Chayenne. Together, they search for ideas and decide which features are to be implemented. Once they are agreed, a concept for the update is written. This concept includes background stories, detailed descriptions of quests and features and, if necessary, drawings and descriptions for a new area. First sketches of the new monsters or area help to define the atmosphere and the style for a new update.
Finally, the ideas are implemented. If there is a new area, the general landscape is the first part to be created. Forests, mountains, beaches, snowy hills or flowery meadows are placed on the map. After that, monsters are added and their loot and their strength are defined. After that, texts for NPCs are written and all non-player characters are moved to their new homes in TibiaME. Finally, game functionalities are added, for example floor tiles which open doors when they are stepped on. This is the most difficult and lengthy part, as many things have to be kept in mind. To name but a few, such features must function correctly and they must not be abusable in any way. Once everything has been implemented, the whole update is tested and finally launched.

Apart from updates, Judigator also fixes errors in the game or evaluates player feedback. He is also a very active reader of the TibiaME forums. This way he does not only get great ideas for new content, but he also knows where the shoe pinches and which things need improvement.

Graphics

Needless to say, numerous graphics are needed every year for Tibia and TibiaME. There are many new monsters, plenty of new items and countless other graphical elements that are added ingame with every update. The creation of these graphics forms the bulk of our graphic artist Jan's workload. The way a Tibia monster is created follows a clear schedule. First the front and back sides of a motionless monster are created, then views on the monster from both sides. Finally, the monster's animations are devised. For most Tibia monsters, animations consist of 2 stages.

The first thing, however, that needs to be taken care of when a new update is created are graphics of the environment, particularly if a new area is planned. This is to make sure that map designers can start early with their work on the areas. Sometimes such graphics are included right away as sprites in bigger mock-up scenes, but more often they are complemented by concept art, which helps to give a better idea of the look and feel of the new area. Concept art is either drawn with a pencil or, like all other graphics, directly in the graphics editor using a graphics tablet. The ideas for objects or monsters are mainly supplied by the content designers. They often give very detailed descriptions, which already create a very vivid picture of the object that is to be designed. Sometimes, however, all the artist gets is the name of an object, and its story develops from the drawing itself. As 3D graphic artists, Richard and Jenny are mainly busy with our new project, but from time to time, they also assist Jan in creating items for the game or in other projects.
http://static.tibia.com/images/news/portraits_artists.jpg
Even though game graphics definitely form the graphic artists' main work load, they receive requests from nearly all departments at CipSoft. Thus, all graphic elements on the website have been created by them; Jan designed the new start page, and, of course, the website's background picture. Furthermore, the tasks of designing flyers, posters, or creating designs for the products at Tibia's marketplace (http://www.cafepress.com/cipsoft) and other promotion articles are also carried out by our graphic artists, as are the pictures for news or featured articles. To illustrate their different artistic styles, I have asked all three of them for a self-portrait for this article. The fabulous results can be seen above.

Working as a game designer or graphic artist is surely a job that many Tibia players dream about. The work in the content team requires much creativity, but also the ability to keep an eye on the whole concept of the game. To name but a few, experience points, strength and loot of new monsters must fit into the existing bestiary; weapons and equipment must be well balanced to make sure they do not give players unfair advantages or that they are not completely useless, and new graphics must be created in the same style as previous ones. Whenever a new update is launched, the content team has contributed countless well-conceived ideas, much artistic talent and a huge share of creativity. The people working in the content team surely enjoy their jobs, but working in the content team is much more difficult and demanding as one would expect, as it requires patience, endurance, and, above all, a deeply rooted love for the games they work on.

Enjoy the work of our game designers and graphic artists!
Your CipSoft Team

Rinoa Heartlilly
August 16th, 2008, 20:10
Nosotros, el equipo de Tibia ML, estamos actualmente trabajando en un completamente nuevo Tibia ML. Ya durante meses hemos estado trabajando duro en esta nueva versión del sitio, pero ahora ha llegado el momento de anunciar que la salida de este nuevo sitio ya no está lejos del presente más. Por eso nos gustaría mirar atrás en cómo hemos hecho estos pasados ocho meses que estuvimos online.

Cuando miramos a nuestros visitantes y las veces que se ha visto cada página vemos un significativo incremento desde los pasados meses. Hoy en día tenemos el cuádruple de tráfico que el primer dia que abrimos nuestras puertas (fecha oficial: 13 de Octubre de 2007). Con este incremento del tráfico, nuestras visitas crecieron al mismo ritmo. La media de vistas de página por visita es de 10.


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Visitantes por mes.

¿Ahora de dónde viene este tráfico? Nuestras estadísticas muestran que el 43% de nuestros visitantes entran en nuestro sitio a través de un link en otra website. Las sites que más nos refieren son Tibiacity, PortalTibia and TibiaNordic. Además, el 36% de nuestros usuarios encuentra nuestra website en un buscador, el cual el 99% es Google. Como últimos 21% de nuestros visitantes, entran escribiendo el link en la barra de dirección, clicando en un link en sus favoritos, o usando el Toolbar de Tibia.


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Traffic sources

Nuestros visitantes vienen principalmente de Brasil, México, Suecia, Polonia, Chile, Venezuela y España. Del resto tenemos visitantes de casi todo el mundo, con un mínimo en África.


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Countries

Esperamos que nuestro tráfico siga creciando y que tu sigas estando entre nuestros visitantes. Estate seguro de ver nuestro blog regularmente para más información sobre Tibia ML versión 2.

Rinoa Heartlilly
August 16th, 2008, 20:33
Artículo sobre "Cómo evitar los ladrones"

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¡Saludos!

Algún tiempo atrás, un amigo de Secura (Amuno) creó esta guía y estuvo a favor de usarla en este sitio también. Ya he provisto de una traducción a polaco de ella. Todo lo que necesitamos son las otras traducciones.

Las imágenes de este artículo serán añadidas más adelante.


Todo el mundo que juega Tibia durante más de dos semanas llegarán a este punto, donde es robado por primera vez. Aprendes tu lección y normalmente no debería suceder otra vez, pero los ladrones son realmente creativos y de vez en cuando puedes caer en una de sus trampas otra vez.

He aquí una pequeña lista para estar mejor protegido contra esas acciones..

1. Usa el trade seguro.
Una muy común forma de robar es el clásico parcel trade, world trade, y hacer trade con objetos muy pesados (como un backpack de dragon ham por ejemplo). A lo mejor algunos jugadores veteranos recordarán los tiempos de cuando no había trade seguro y puedes creerme, Tibia era un mundo muy malo esos tiempos. Afortunadamente ahora tenemos el systema de trade, donde puedes ver lo que comprasy tiene que ser aceptado por ambos jugadores. Así que úsalo, y obtendrás lo que ves. Un backpack de dragon ham o grandes cantidades de runas pueden ser cambiadas paso a paso, si la otra persona está lejos podéis ir a un sitio para quedar y hacer trade en un lugar en el medio. Cualquier cosa con la que hagas trade, debería ser cambiada con el trade seguro.

2. Comprueba la ventana de trade varias veces antes de clicar accept. La mayoría de los robos hoy en día son hechos usando otro objeto que ya usaron antes. Este último año los mayores robos fueron hechos con soft boots usadas. Se parecen a leather boots usadas y muchos jugadores han perdido mucho dinero por este tipo de robo. Antes de eso, eran two handed swords y no giant swords, carlin swords y no bright swords y así. Backpacks preparadas con la mitad de blank runes, anillos que fueron usados a 1 minuto y otros objetos, que parecen reales, pero en realidad son copias usadas y aún se usan para robar.otro truco es poner solo 18 runas en un backpack y no 20, así parece bien.
Puedes evitar estos trucos fácilmente. Toma tu tiempo para comprobar lo que compras. Mira el objeto en la ventana de trade y toma el mensaje, compruébalo. Comprueba los anillos y las runas, para estar seguro de que no han sido usados. Cuenta las runas y los anillos en los backpack. El vendedor quiere vender las cosas y, si lo hace limpiamente, te dará tiempo para comprobar sus cosas. Si el vendedor rompe la venta y vuelve a ofertar en la ventana de trade, es muy posible que te ofrezca alguna copia usada.
TAN SOLO MIRA LO QUE COMPRAS!

3. Ladrones en los depot.
Un buen ladron puede hacer buen dinero en cada depot de Tibia. La mayoría de ellos solo andan por ahí como si estuviesen afk. Cuando ven una oportunidad son muy rápidos. Un tipo de ladrón en los depot es el ladrón de parcels. Si has hecho un parcel muy pesado que no puedes llevar directamente al buzón, puede venirte la idea de empujarlo hasta él. pero créeme, es muy mala idea. En lugares donde es posible, el ladrón espera fuera del campo de visión del jugador y espera a que el parcel esté en el suelo. Cuando el parcel aparece a la vista, el ladrón comenzará a echar cosas encima. Este tipo de ladrones son muy rápidos con sus manos. En más de un 75% de los casos el ladrón llevará el parcel a un sitio seguro donde él pueda abrirlo.
Para evitar este truco, tienes 2 maneras. La primera es, enviar más parcel, para que puedas llevarlo directamente al depot. La segunda manera es, echar el parcel desde la caja del depot al buzón. Cuando no haya espacio para entrar al depot, tan sólo espera poder entrar. Es mejor ser paciente a que te roben.
El segundo ladrón en los depots es el que echa cosas encima de las cajas del depot. Mucha gente enseña sus objetos encima de ésta, y ésa es una mala idea también. El ladrón aparece y empieza a echar una gran cantidad de cosas encima. El jugador afectado tiene que retirar las cosas, hasta que retire su objeto también. Cuando el objeto tiene cosas encima, el ladrón esperará a 2 cosas. Una es, que el propietario del objeto tenga un kick, para que pueda cogerlo. La otra manera es cuando, el ladrón ha tirado suficiente basura, el jugador, sin prestar atención, tira por accidente su objeto al depot. Todo esto puede ser evitado siempre y cuando no enseñes nada encima de la caja de tu depot. Si quieres enseñar algo, simplemente enséñalo usando el trade seguro.

4. Los jugadores de dados.
Ya sabes, de vez en cuando alguna apuesta, un giro de dado o un 'fast hands' tomará algo de tu tiempo. Tristemente, muchos ladrones trabajan en esta área. Si sólo quieres apostar con poco dinero, entonces usa al NPC Zebron, en Venore. Puedes apostar 1-99gps y ganar un justo premio.
En todos las demás apuestas no puedes estar 100% seguro de que no serás robado, pero hay unas pocas pistas que pueden darte más información. No apuestes en juegos de dados para ganar buenos objetos en el depot. La mayoría de los jugadores de dados suelen ser ladrones y muy pobres, que buscan el dinero rápido. Si ofrecen un muy buen premio o es fácil ganar, entonces son ladrones, y deberías estar alejados de ellos. Mucho mejor son los casinos que se llevan a cabo en casi cada servidor. Si quieres for parte de un juego en un casino, primero estate seguro de quién es el propietario, si ha estado llevando el casino adelante por bastante tiempo, y su reputación antes de probar suerte. ¿Es él una persona respetada por la comunidad? ¿Ha robado alguna vez antes de abrir el casino? ¿O quizá fue baneado por Cip por un crimen?
Para el juego 'fast hands', casi jugado en cada depot, hay una cosa que decir. La mayoría de los jugadores profesionales usan un software para tener sus manos en los items. Tienen interconexiones extremadamente rapidas y es casi imposible ganar ese juego. Simplemente no juegues.
Los juegos comunitarios son la mejor manera de divertirse apostando. Es siempre mejor tomar parte en fútbol o waterpolo que rodar un dado. Estos juegos tienen casi siempre gran cantidad de seguidores, así que hay poca probabilidad de que te roben. Si no quieres ser robado apostando, simplemente no apuestes o usa Zebron!

5. Enséñame el tuyo y yo te enseño el mío.
Un famoso tipo de ladrón es el siguiente, "Yo te enseño mi equipamiento y tu me enseñas el tuyo". El ladrón te enseña su equipamiento en un lugar seguro, donde el jugador no pueda alcanzarlo. Después de eso, el jugador debería enseñar su equipo en el mismo sitio. Si lo pone en ese lugar, el ladrón irá a otro personaje que tenía situado ahí, o llama a un amigo via teamspeak. Después de volver, tan sólamente coge todo lo que pueda, y los objetos son perdidos para el jugador. Otro tipo de truco es que un jugador es invitado a una casa y tiene que mostrar su equipamiento, tan pronto como cuando ponga su equipamiento en el suelo, el ladrón echará al jugador de la casa y cogerá los objetos.
El tercer truco de este tipo es en medio abierto. El ladrón muestra su equipamiento en la cima de una colina y le grita al jugador que viaja por la parte baja de ésta. Tan pronto como cuando ponga su equipamiento en el suelo, el ladrón irá a otro personaje y cogerá tanto como pueda. ¡Para evitar este tipo de robos, nunca jamás enseñes objetos en público, solo en trade seguro!

6. Ladrones de Quest.
Los ladrones de Quest son una nueva forma gran robo. Normalmente puedes encontrarlos en foros, intentando formar grandes equipos para quest, digamos POI o Inquisition. Para esas quest necesitas gran apoyo y un equipo excelente para llevarlas a cabo. La gente paga gran cantidad de dinero antes de que la quest empiece y entonces la tragedia empieza: la persona con el dinero es hackeada. Es un poco como vender su reputación y robar así trae normalmente más de 5.000.000gps.
Para evitar este tipo de robo, hay pocas maneras. La primera es, ganar niveles, para poder ser una parte activa del equipo de la quest. La segunda es, buscar a una persona en que confíes (recuerda siempre, normalmente nunca confíes en nadie en Tibia) y convencerlo para pagar después de la quest. La tercera forma es buscar un equpo para la quest, donde no solo un miembro de la quest tenga todo el dinero o una gran y respetada guild lo haga todo. Incluso si el dinero es perdido, la mayoría de las guilds la hace.
No seas tan ciego y piensa, "oh, este tipo fue siempre bueno". Siempre recuerda, él se queda 5kk, 10kk o incluso más, sólo por un "Me han hackeado".

7. Los ladrones de casas.
Uno de los peores tipos de ladrones. Se hacen pasar por amigos y tienen mucha paciencia. Silenciosamente entran en tu corazón y según pasa el tiempo vas confiando en ellos. La mayoría son muy buenos jugadores, sin problemas en el servidor y ganando más y más permisos a casas de otros. Cuando creen que la ocasión es buena, roban todas las casas en una noche. Poco antes de actuar, pasan dinero de otros personajes a ése. Cuando han acabado, envian todo el dinero y objetos a su nueva cuenta o personaje. La cuenta es borrada y toda via de comunicación (como msn o icq) también. En la mayoría de los casos no tienes oportunidad de recuperar tus cosas.
Para evitar este tipo de ladrones, tan sólamente no confíes en nadie. Si invitas a alguien a tu casa, entonces estate seguro de tener allí objetos con los que puedes vivir sin ellos, si se han perdido.

8. El robo de casas
Si vendes una casa, hay más y más ladrones apareciendo, primero te ofrecen poco dinero por la casa y algunos buenos objetos. Dicen que tú deberías hacer primero el paso de la casa y después, te dan los objetos. Tan pronto como ellos son propietarios de la casa, ellos te ignoran permanentemente y no verás los objetos que prometieron. De la otra manera, hay jugadores que quieren objetos antes de vender la casa. Para evitar esta acción, sólo usa al sistema interno de Tibia.com para vender casas, y siempre véndelas/cómpralas por dinero!

9. El robo de viaje.
Hay normalmente ofertas en el canal de trade que suenan muy bien. Pero el jugador en cuestión esta en otra ciudad, lejos de ti y tienes que viajar a él. Cuando llegas allí, él ya no vende el objeto y se ríe de ti. Así que pierdes tiempo y dinero para viajar. No puedes evitar 100% este tipo de robo, pero puedes intentar hacer que vengan a ti. Para evitarlo, simplemente no sigas ofertas de objetos interesantes o de personajes con poco nivel que ofrecen grandes objetos. Si eres robado de esta forma, sé feliz, a lo mejor solo pierdes 100-200gps en viajes, y puedes ignorar permanentemente al gracioso.

10. El depot de estanterías.
Es una muy inteligente forma de robar. El ladrón construye depots privados hecho de mesas y cajas en una esquina normalmente entre estanterías de libros. Parece realmente un depot real a ojos inexpertos. Nuevos jugadores entran a ese lugar y dejan objetos, pensando que es el depot o bien, enseñándolos. Si el jugador enseña algo encima de la caja del falso depot, el ladrón va a otro personaje y le robe el objeto. El ladrón comprueba constantemente la caja por si han dejado algo. Para evitar estos robos, aprende dónde está cada depot y úsalos solo para guardar tus objetos, no para enseñar. Recuerda que cada ciudad tiene un depot (Venore tiene dos!).

No dejes dinero a otra gente, si tus amigos necesitan ayuda, entonces blockea para ellos, dales un equipo para empezar o algo así, pero no dejes dinero a otra gente!
Siempre recuerda, ¡Tibia es solo un juego! ¡A los ladrones no les importa los sentimientos como el amor o la amistad, ellos solo ven Tibia como un juego, donde robar es legal! Nunca jamás olvides, tener ojo con la gente mala.

Escrito por Amuno, editado por Dark Ebony, traducido por Rinoa Heartlilly, apoyado por Trusty y la Securan Guild Alliance.

lucasbr
August 22nd, 2008, 16:21
Braasil .. bando d viciado :p